Mythos

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Before we Began

Each world occupies its own orb of space-time, spinning and living separately from one another. Each world dreams its own dreams, alone yet not alone, like apples dangling from a tree. And, again like blind, mute apples, the worlds know nothing of one another. For time beyond memory, your world has existed in the same way. Things change, but then again things never change. Until now.

On your plane of existence, strange occurrences have begun. People (or in some cases even cities) are disappearing. Unfamiliar folk or creatures appear from seemingly nowhere. The stars are straying from their ancient paths. For the most part these incidents are isolated, only happening enough to build up an aura of oddity and whispered rumors of something going, somehow, wrong.

You have no idea what to make of it, if the whisperings have so much as reached your ears. And you have no idea that a great and terrible adventure is waiting in your future…

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In the realm of the Great Golden King

Each in his own way, our heroes slipped through the cracks of their own realm and found themselves in a new land. After being captured by a band of warriors, they were taken to into the custody of the great golden king Meldryn Mawr.

One of the warriors, Llyr, took up their cause, saying that he, too, had come from another world. He was here trying to convince his friend to go back to their world together on the advice of a man he called Nettles. According to Llyr, the fabric where the worlds meet and intertwine is beginning to tear. The realm of Albion has seen strange occurrences and bad omens lately because of it. Along with Llyr and the tribe’s chief bard Tegid, our heroes are traveling to the Gorsedd: a holy meeting of all the chief bards of Albion. Together, they will attempt to divine mystical secrets that will both save their world and send the heroes home.

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